Siguiendo con las noticias en video juegos, tenemos a Sir Shigeru Miyamoto (mejor conocido como «Shiggy» por la vox populí birriosa) exponiendo la Nota Final en la Game Developers Conference el próximo 8 de marzo. Miyamoto, creador de personajes como los Super Mario Bros., Donkey Kong y Link, explicará como su visión creativa empuja las barreras convencionales de la industria para traernos inventos poderosos como el Wiimote.
El año pasado el honor le tocó a Satoru Iwata y Will Right, creadores de juegos clásicos de nuestra época y pensadores realmente innovadores en el campo de los video juegos. Si la tradición sigue, Miyamoto no decepcionará.
La extensa postulación oficial de Miyamoto (en inglés) después del brinco.
SAN FRANCISCO – Jan. 22, 2007 – Videogame development legend Shigeru
Miyamoto will make a rare public appearance at the 2007 Game Developers
Conference (GDC) for his first keynote since 1999. Dubbed «The Spielberg of
Video Games» by Time Magazine, Miyamoto, Nintendo’s Senior Managing Director
and General Manager, Entertainment Analysis & Development Division, will
present the talk, «A Creative Vision.» In this session, he will reveal how
a singular creative vision drives his work, not only in terms of his
world-renowned software like the Super Mario Bros. and Legend of Zelda
series, but also in generating key technologies, including the current
global phenomena, Nintendo DS and Wii. GDC, CMP Technology’s annual
conference dedicated to the art, science and business of games, takes place
March 5-9, 2007 at the Moscone Convention Center in San Francisco.
«A Creative Vision» marks Miyamoto’s first major talk since Nintendo’s
release of Wii, and its smash-hit launch titles, Wii Sports and The Legend
of Zelda: Twilight Princess, which all serve as examples of the design
legend’s matchless artistic leadership. His much-anticipated title, Super
Mario Galaxy for the Wii, is expected to release later in 2007. In his
keynote, Miyamoto will invite the attending developers to apply the creative
process he will outline in their own distinctive styles.
«The Game Developers Conference is a place for developers to learn from one
another, and I think it is safe to say that every member of the community
has at one time or another fantasized about having Shigeru Miyamoto as a
mentor and teacher,» said Jamil Moledina, Executive Director of the GDC.
«By guiding us through his creative vision with a keynote at this year’s
GDC, Miyamoto is allowing all attendees this incomparable privilege.»
Miyamoto joined Nintendo in 1977 as a staff artist and quickly built a
reputation for himself. In 1981, Nintendo released Miyamoto’s creation
Donkey Kong to arcades, launching what would come to be known as his first
masterpiece. In 1985, Nintendo released their Nintendo Entertainment System
with Miyamoto’s Super Mario Bros; over time, more than 40 million units of
the game were sold worldwide, and a series of mega-hit titles was born,
including the 1996 Nintendo 64 best seller, Super Mario 64. More than 193
million video games in the Super Mario series have been sold worldwide.
To date, Miyamoto has worked on more than 100 different Nintendo video game
titles, supporting younger video game creators as a producer for Kirby and
Pokémon games. Miyamoto’s most recent video game projects include Wii
Sports, The Legend of Zelda: Twilight Princess, Nintendogs, Super Mario
Galaxy and design work on the Wii hardware. He also was responsible for The
Legend of Zelda: The Wind Waker, Metroid Prime, Super Mario Sunshine,
Pikmin, Luigi’s Mansion and The Legend of Zelda: Ocarina of Time, which has
been called the greatest video game of all time.
In 1998, Miyamoto was honored as the first inductee into the Academy of
Interactive Arts and Sciences Hall of Fame. In 2005, he and his best-known
creation, Mario, were honored as inaugural inductees into the Walk of Game
in San Francisco. In 2006, he became one of the first video game creators
knighted into France’s Order of Arts and Letters.
Miyamoto’s keynote, «A Creative Vision,» will take place from 10:30am –
11:30am in the Esplanade Room of the Moscone Center’s South Hall on
Thursday, March 8.
More than 12,500 game industry professionals will convene during GDC, the
world’s largest games industry-only event dedicated to the advancement of
resources, tools and technologies used to create interactive entertainment.
The GDC features more than 300 lectures, panels, tutorials and round-table
discussions on a comprehensive selection of game development topics taught
by leading industry experts.
For more information, or to register for the Game Developers Conference,
please visit www.gdconf.com. The deadline for early rate pricing is January